Load an Image and detect click events
# [SNIPPET_NAME: Load an Image and detect click events]
# [SNIPPET_CATEGORIES: Clutter]
# [SNIPPET_DESCRIPTION: Render a graphic using clutter and detect user click on the image, also demonstrates using the clutter library in a functional style and OO style]
# [SNIPPET_AUTHOR: Oliver Marks <[email protected]>]
# [SNIPPET_LICENSE: GPL]
import clutter
#create a clutter stage and set the display size
stage = clutter.Stage()
stage.set_size(400, 400)
#load the image for the buttons
img=clutter.cogl.texture_new_from_file('button.png',clutter.cogl.TEXTURE_NO_SLICING, clutter.cogl.PIXEL_FORMAT_ANY)
#example create button from class start
class button(clutter.Texture):
def __init__(self,id,row=1,padding=10):
clutter.Texture.__init__(self)
self.row=row
self.id=id
self.set_size (100,100)
self.set_position (id*100,self.row*100)
self.set_cogl_texture(img)
self.set_reactive(True)
#call click method on button clicked
self.connect("button-press-event",self.clicked)
def clicked(self,stage, event):
print "class click="+str(self.id)+" row "+str(self.row)
#list of button class
buttonlist1=[]
for i in range(0,10):
buttonlist1.append(button(i))
#add the buttons to the stage
for b in buttonlist1:
stage.add(b)
#example create button from class end
#example class with collection of button class
class buttons:
def __init__(self):
self.buttonlist=[]
self.count=0
for i in range(0,10):
self.buttonlist.append(button(self.count,row=2))
#stage.add(self.buttonlist[self.count])
self.count+=1
#iter method so we can step through all buttons in a for loop
def __iter__(self):
for i in self.buttonlist:
yield i
#append a new button
def append(self,btton):
self.buttonlist.append(self.count)
self.count+=1
#crate instance of buttons class
#append buttons class to stage
buttonlist2=buttons()
for b in buttonlist2:
stage.add(b)
#example class with collection of button class end
#example of creating button with function calls start
#function call back on hit of button
def button_click(stage, event):
print "no class test button press"
rectangle_actor = clutter.Texture()
rectangle_actor.set_size (100,100)
rectangle_actor.set_cogl_texture(img)
rectangle_actor.set_reactive(True)
#call button_click function
rectangle_actor.connect("button-press-event", button_click)
#add non class button
stage.add(rectangle_actor)
#example of creating button with function calls end
#show everything in the stage
stage.show_all()
stage.connect("destroy",clutter.main_quit)
#main clutter loop
clutter.main()